Skin Model Showcase
How LLMs got better at building 3D skin anatomy — one attempt at a time.
13 of 14 apps live · rest landing through Phase B
dermoviz-3d (precursor)
2025-11-25An earlier precursor of the Skinoculars line. Same banner template as the AI Studio scaffold, before the project was renamed and rewritten with React.
Skinoculars 2.0 (MLS-MPM physics)
Requires WebGPU (Chrome/Edge) 2025-12-17A WebGPU-first prototype: APIC/MLS-style Material Point Method simulation plus a volumetric raymarch renderer. The only physics-simulation entry in the lineage.
Skinoculars-Claude (early baseline)
pre-Jan 2026The earliest Claude-built Skinoculars iteration. Bundled audit report flags it as React 18 / three 0.170 — useful as the older baseline against the Opus 4.7 versions.
Skinoculars-master
2026-01-04An earlier baseline of the Skinoculars line, before the WebXR and parametric-phototype work landed in the Three.js variant.
Skinoculars (Three.js, WebXR)
WebXR 2026-01-23Vision Pro / Quest-friendly WebXR build with parametric phototype, hydration, and collagen sliders. The first Skinoculars to use a real headset path.
Skinoculars (Babylon.js)
2026-01-23Same brief as the Three.js sibling — built side-by-side as a deliberate engine comparison. Different default lighting, different shader system, same anatomy.
3D Skin Microanatomy
2026-01-25Different vendor lineage: a single-file React app rendering 55+ named structures. Useful as a cross-vendor counterpoint to the Claude-built Skinoculars line.
3D Interactive Human Skin Model
2026-01-26Medical-education visualization of human skin microanatomy using React Three Fiber. Multi-component layered structure with live Leva control panel.
Opus-Skin
most developed 2026-02 → 2026-04The most-developed implementation. Full Blender asset pipeline (excluded from this repo), 20 GLB micro-anatomy meshes, baked normal maps, vascular and neural networks. Authored across both Claude Opus and Codex/GPT-5 sessions.
dermosim-3d
2026 (TBD)AI-Studio-generated R3F app with the same template banner as the dermoviz line. Gemini-built, distinct from the Claude Skinoculars lineage.
Single-File HTML Iterations
2026-03-07 → 2026-03-28A week of rapid single-file iterations across four lines (dorsal_forearm_*, skin-atlas_*, ideal_skin_atlas_*, GLM-skinoculars). Internal timeline picker — built in Phase D.
Engine comparison HTML
—Three single-file HTML demos exercising the same skin geometry across three engines. Phase A live entry is the Three.js variant; Babylon and PlayCanvas siblings land in Phase D.
skin-atlas (WebGL2 viewer)
2026-04-23Multi-scale, site-specific normal-skin microanatomy viewer. Dependency-free at runtime; procedural geometry only — no binary 3D assets, no histology scans.
Skinoculars (current, with QA harness)
latest 2026-04-24Latest Skinoculars iteration. Vanilla TS rather than React; ships with a QA harness and a 10/10 remediation pass report. The current-state-of-the-art in this lineage.